Details are everything, not only in movies but in the game world too. Details that include the setting and the entire mise-en-scene are crucial to give the viewer the background story and information about the particular character. Minor details can add more information about a character, on top of their dialogue and behavior throughout the whole movie.
MOVIE EXAMPLE
Now, for a better understanding of how details can affect the scene and the viewer see the example below.
This is how this character is introduced at the beginning of the movie 'The Royale Tenenbaums 2' which without narration the character is shown with tennis equipment and awards behind him. Without watching the movie any further we can conclude that this character is a young tennis star that is probably known in the tennis world among players his age, because of many trophies that he has earned, shown in the background.
MY PROJECT EXAMPLE
Ring
Furthermore, I've introduced this example to show how minor details connect with obvious ones. So, this is the technique that I've used in my movie too. I tried to include minor details along with obvious ones to give the background on my character.
For example, putting a ring on my character's finger, along with his drink order told the audience a lot about the character's background and without any narration, the viewer can predict what is the movie about.
The gold ring that my character wore was located on the ring finger, which shows how he is married or has been, we can assume that he 'has been married' by the bar he went to and the drink he ordered indicating his mental state.
House
Moreover, in the particular scene in my movie a character's home is seen, from which the kitchen and a table are most noticeable. If you take a closer look you can see that a table and most of the character's house is messy, which again suggests more about the character. This scene is unfortunately not present in the 2-minute opening extract, because it was too long and it took 30 seconds.
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